<?xml version="1.0" encoding="UTF-8" ?>
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<channel>
  <title>IOLITE DevBlog</title>
  <link>https://iolite-engine.com/blog</link>
  <description>In this space, we'll be delving into the inner workings of IOLITE, sharing insightful tech articles, and giving you a glimpse into our recent projects.</description>
  <item>
    <title>IOLITE Weekly Update #1</title>
    <link>https://iolite-engine.com/blog_posts/weekly_1</link>
    <description>Summarizes the development progress of IOLITE in week 24 of 2023.</description>
  </item>
  <item>
    <title>Minimal AgX Implementation</title>
    <link>https://iolite-engine.com/blog_posts/minimal_agx_implementation</link>
    <description>Contains a minimal implementation of Troy Sobotka's AgX display transform, which is easy to drop into any existing codebase - especially for testing purposes.</description>
  </item>
  <item>
    <title>The Performance of Numerical Integrators with Varying Delta Times</title>
    <link>https://iolite-engine.com/blog_posts/performance_of_numerical_integrators</link>
    <description>In this post we're going to take a look at different numerical integrators and how they behave with varying delta times.</description>
  </item>
  <item>
    <title>Reverse Z Cheatsheet</title>
    <link>https://iolite-engine.com/blog_posts/reverse_z_cheatsheet</link>
    <description>Cheatsheet for getting Reverse Z integrated into your codebase quickly. Reverse Z can be used to better utilize the available precision of the depth buffer and thus to aid larger rendering distances without running into Z-fighting issues quickly.</description>
  </item>
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