Development Blog
Welcome to the IOLITE development blog!
In this space, I'll be delving into the inner workings of IOLITE, sharing insightful tech articles, and giving you a glimpse into my most recent game projects.
Week Sauce Entry 1 (April 2023) 🎮
By Benjamin Wrensch
Documents my progress on the game "Trapped Below" for the Week Sauce game jam in April 2023.
First Pre-Release Versions Available 🎉
By Benjamin Wrensch
I've started rolling out the first pre-release versions of IOLITE.
Minimal AgX Implementation
By Benjamin Wrensch
Contains a minimal implementation of Troy Sobotka's AgX display transform, which is easy to drop into any existing codebase - especially for testing purposes.
The Performance of Numerical Integrators with Varying Delta Times
By Benjamin Wrensch
In this post we're going to take a look at different numerical integrators and how they behave with varying delta times.
Reverse Z Cheatsheet
By Benjamin Wrensch
Cheatsheet for getting Reverse Z integrated into your codebase quickly. Reverse Z can be used to better utilize the available precision of the depth buffer and thus to aid larger rendering distances without running into Z-fighting issues quickly.