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Development Blog


Welcome to the IOLITE development blog!

In this space, I'll be delving into the inner workings of IOLITE, sharing insightful tech articles, and giving you a glimpse into my most recent game projects.

Week Sauce Entry 1 (April 2023) 🎮

By Benjamin Wrensch


Documents my progress on the game "Trapped Below" for the Week Sauce game jam in April 2023.

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First Pre-Release Versions Available 🎉

By Benjamin Wrensch


I've started rolling out the first pre-release versions of IOLITE.

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Minimal AgX Implementation

By Benjamin Wrensch


Contains a minimal implementation of Troy Sobotka's AgX display transform, which is easy to drop into any existing codebase - especially for testing purposes.

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The Performance of Numerical Integrators with Varying Delta Times

By Benjamin Wrensch


In this post we're going to take a look at different numerical integrators and how they behave with varying delta times.

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Reverse Z Cheatsheet

By Benjamin Wrensch


Cheatsheet for getting Reverse Z integrated into your codebase quickly. Reverse Z can be used to better utilize the available precision of the depth buffer and thus to aid larger rendering distances without running into Z-fighting issues quickly.

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