Welcome to the IOLITE development blog. Here you can find articles containing technical details on IOLITE's internals, general tech articles, and the according game projects.
By Benjamin Wrensch
In this post we're going to take a look at different numerical integrators and how they behave with varying delta times.
By Benjamin Wrensch
Cheatsheet for getting Reverse Z integrated into your codebase quickly. Reverse Z can be used to better utilize the available precision of the depth buffer and thus to aid larger rendering distances without running into Z-fighting issues quickly.