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IOLITE Press Kit


  • Developer: Missing Deadlines (Benjamin Wrensch)
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  • Press / Business Contact: [email protected]
  • Social: Mastodon, Twitter

A Word from the Author


I'm Benjamin, a devoted husband, doting dad, and proud wrangler of two delightfully zany cats, all while being a seasoned veteran in the gaming industry with more than a decade of experience under my belt.

I founded Terasology, an open-source project that began as a prototype during my studies, and later open-sourced my rendering playground, Intrinsic. My professional experience includes making fundamental contributions to the core engine and rendering technology in titles such as The Surge, The Surge 2, Lords of the Fallen, and Atlas Fallen.

Now, I'm channeling my passion for voxels, modern rendering techniques, and efficient low-level programming into my latest independent project, IOLITE. With a powerful editor and extensive scripting capabilities, IOLITE offers an enjoyable and straightforward way to create games.

What excites me the most is the prospect of building a community of voxel enthusiasts who can contribute their feedback and ideas to help shape IOLITE's future. If you're passionate about voxels like I am, I would be thrilled to have you join me on this journey and be part of the IOLITE community.



Related Links


  • Fast Engine Core:

    • Modern, multithreaded C++ engine core
    • Powerful LUA scripting API with hot-reloading
    • Follows data-oriented principles
    • Flexible and robust modding capabilities
    • Physics-driven destruction system
    • Dynamic pathfinding
    • Custom particle and sound system with various DSPs
  • Powerful Editor:

    • Integrated WYSIWYG editor for game creators and modding community
    • Easy to learn and fun to use
    • Import scenes or assets from VOX files, supporting editors like MagicaVoxel or Avoyd
    • Rapid world building with asset previews and procedural placement
    • Hot-reloading of all asset types
  • Modern Renderer:

    • Vulkan-based hybrid renderer combining rasterization and ray-tracing (no ray-tracing GPU required)
    • PBR (Physically Based Rendering)
    • Fully dynamic diffuse and specular global illumination with ray-traced soft shadows
    • Volume-based post-processing pipeline with various effects
    • Volumetric fog system
    • HDR display support
    • AMD FidelityFX Super Resolution 2 support
  • Easy to Get Started:

    • Video series demonstrating game creation with IOLITE
    • Comprehensive documentation for the engine, editor, and LUA API



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